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TRIBAL Second Edition rulebook

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TRIBAL Second Edition rulebook

TRIBAL second edition comes in a comic-book size softcover. 66 pages, it includes:


• The Rules and Mechanics of TRIBAL with examples to help new players
• Some ideas for playing TRIBAL the way you would like (multibasing units, wound trackers, battlefield sizes)
• New skills and Elite skills for Units and Characters
• A Matter of Honour scenario generator for players, using cards and elements of Tribal
culture to determine player tactics
• Faction and Historical setting rules
• Rules for Shamans
• Gunpowder rules for Characters and Units
• A Call to Arms – Historical settings and ideas for playing in: Pasifika, Africa, American Plains Tribes, Colonial and the Bronze Age
• Solo Gaming rules

Ā 

TRIBAL second edition comes in a comic-book size softcover. 66 pages, it includes:


• The Rules and Mechanics of TRIBAL with examples to help new players
• Some ideas for playing TRIBAL the way you would like (multibasing units, wound trackers, battlefield sizes)
• New skills and Elite skills for Units and Characters
• A Matter of Honour scenario generator for players, using cards and elements of Tribal
culture to determine player tactics
• Faction and Historical setting rules
• Rules for Shamans
• Gunpowder rules for Characters and Units
• A Call to Arms – Historical settings and ideas for playing in: Pasifika, Africa, American Plains Tribes, Colonial and the Bronze Age
• Solo Gaming rules

Ā 

$6.13

Original: $20.43

-70%
TRIBAL Second Edition rulebook—

$20.43

$6.13

Description

TRIBAL second edition comes in a comic-book size softcover. 66 pages, it includes:


• The Rules and Mechanics of TRIBAL with examples to help new players
• Some ideas for playing TRIBAL the way you would like (multibasing units, wound trackers, battlefield sizes)
• New skills and Elite skills for Units and Characters
• A Matter of Honour scenario generator for players, using cards and elements of Tribal
culture to determine player tactics
• Faction and Historical setting rules
• Rules for Shamans
• Gunpowder rules for Characters and Units
• A Call to Arms – Historical settings and ideas for playing in: Pasifika, Africa, American Plains Tribes, Colonial and the Bronze Age
• Solo Gaming rules

Ā 

TRIBAL Second Edition rulebook | Eureka Miniatures UK